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Codea Technologies Inc.
719 Carmans Road, Massapequa Park
New York 11762
Tel : 1-516 874 9939, 1-516-998-3254
Personal Details
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Service of Interest
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What we find Changes Who We Become
- Peter Morville

Through devising dynamic online games for our client Dealer Gig we helped them reach out to a larger client base. The Facebook games that we made for them, which were originally intended to generate leads became instant online hits.





Results Achieved

  • We could easily push our client’s brand name into people's mind
  • We could fetch user attention for our client, in an interesting, yet indirect way
  • We thus helped our client keep their target audience engaged throughout.

Objectives

The client had approached us to develop games suited for social media platforms, especially face book.


Methodology

After putting in much thought, we decided to go for online game development that has been specifically tailored to boost the publicity of the film. The dynamic and highly interactive games that we developed for the purpose spread quite rapidly among a wide section of online users through wall posts, updates, invites and many other ways.
We had zoomed in on Facebook games as we were all well aware of its immense potential to reach out to people across different age groups who frequent social media sites. We realized that there is no easier and better tool than a good quality and comprehensively built Facebook game to publicise the film online.
After all, no body would miss the chance to give a shot at an interesting online game. We were in fact taping on people’s curiosity. These Facebook games, that we developed for the client, in some way or other related to the inherent nature, characteristics or the promotion intent of the particular film. The Facebook games tremendously helped in generating curiosity, hype and excitement about the film.

Output

We could make use of social media as a powerful tool to enhance player engagement and new user acquisition. We ensured that those users who enjoyed the game got obvious opportunities frequently to invite their friends to play along with them. These friends, in their turn will invite their friends and we, from our part, ensured the chain goes on without interruption.
We also made it a point to make sure that the game has a very smooth canvas. We enabled the users to play the game effortlessly on any web browser without compromising on quality. We are indeed happy that we could give them a near real experience in social gaming.